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Saw a new strategy that I'm thinking of playing with and see how it goes. Once you get that DON'T in there, you lay odds on it The guy on the video called it the Hammerlock strategy. Assuming you hit one So the big question is, will the craps machine let you bet both the pass and the don't pass on the come out roll?

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Betting arena atlantica online characters

NDOORS is committed to maintaining and improving the world of Atlantica Online, as well as listening to feedback from players and incorporating their ideas and suggestions into each version update. Jackpot System: A new challenge system which allows players to select an item they have found in battle and gamble for a chance to obtain a large quantity of that item, with odds determined by the items value.

New Dungeon: The Mysterious Inn has been added to the Central Asia region and is available to players level or higher. Ring Craft: Will now be called Accessories Craft and will have the ability to craft rings and necklaces. In addition to the updates outlined above, the patch will adjust the balance of mercenaries in Free League and will have an effect on how a characters basic stats influence their damage according to class type.

Certain material items will no longer be used and some equipment boxes have been combined for convenience. Players take on the quest to destroy the Oriharukon, a powerful energy source from the lost civilization of Atlantis that survived and is now endangering humanity.

This journey will take players around the globe to locations like the Great Wall of China and the pyramids of Egypt where they will come face-to-face with monsters ripped from history and lore, such as the ruthless Egyptian Pharaoh Khufu and Dracula. Free teleportation to most districts of Rome and Antillia is available for all players of at least character level 20 via the Go To City menu on the right side of the User Interface :.

Rome has certain features and special properties that no other towns have, as well as being home to many NPCs that offer unique services. You can teleport to any of these locations any time from anywhere in the game using the Go to City button, whether you have a teleportation license or not. Rome is currently the only town where a player can perform sparring and access their personal warehouse. However, it is anticipated that warehouse access will also be provided by other towns in future.

This is the player housing hub in Atlantica Online. This is the place to buy your house , hire employees , and learn home-related skills. See My Home for more information on Player Housing. This wiki. This wiki All wikis.

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Kim Choon Sam: Enemies risk being stunned by directly hitting him, but some enemies are immune to being stunned. Weapon Rend can reduce multi-hit of enemies and effectively makes some sword magic more powerful when used over it. The idea of the prophet was to get some health between quick fights and have the general miss less. Also doing the trading at rania gave me a upgraded prophet so I just need to finish crafting the books. Though unsure of which weapon to disable.

This breakdown is great and has helped a lot. Since the slot is just holding on until arthur I think i will go with valk for grinding stuff like in the youtube videos at merlin and kim for filling. Looks like everybody and their mom will soon be inmune to stun so might as well have somebody that can dispel debuffs if the enemies decide to pile somebody most likely the ele or main. Planning to do a melee main instead this time!

Does the old sword magic wombo formation still holds up? How is the levelling in the newer version? Last I remember being able to do TBS missions in was important, and these two mains back then wasnt stellar either in that part. Alot of things have changed since you were last on this game.

Olympus Tower I scales to the player from as low as Lv 60, all the way up to Lv Passives need actual levels in them to be maxed out. That would be far too overpowered. Hmm, that sounds a bit sad. Is sword main just irredeemable at the moment? I know both Sword and Axe mains ranks at the bottom of your tier list, which is the reason I wanna roll them: I like underdog classes!

Either way I have no idea how to form a group around it. Shield Bash for sword, Cleaving Blows for Axe? I see some of the axe users in JP titans favor cleaving blows, though it used to be a coin toss between that or Beast Soul. Then again, metagame now is different so…. If it works in Japan as far as what they do, then try that.

Hi Arcanic, I just started playing the game when I saw the add for that free lv. So my question is.. Well, each server has an upside and a downside: Alexandria: High population, toxic as you said, very sluggish. Argos: High population, flooded by cheaters, very sluggish. Macedon: Low population, alot of Indonesians, smooth server speed. Thebes: Low population, considered the server no one cares about, smooth server speed.

So, I need your suggest for my formation. So, i can focus for upgrade mercenaries later. Get yourself a Warlord and Shen Hong. Replace Valkyrie eventually for Arthur. So i decide to change to StaffM because i can get blazing earth from goncourt from the beginning, please help me build a cheap grinding team for staffM.

Thank you. However, Massacre might be useful to get Multi-Hits more often — up to you on which you think is better. Sure, tell me the talents and I can help you. Damage, Attack Power, and M. Also the snakes have an AoE that does around 50k. For OT the only thing to really worry about is the Light Slashes. Best bet is to have high damaging magic, some debuff capabilities, and defense ignore methods Riederan Necklaces, BowMain, CannonMain.

Hey Arch ive read whole article but didnt find anything about Stormcaller. Any suggestions? Looks like a fairly expensive build, which also means end-game mercenaries that are fairly decent. Only down-side is all Class-A mercenaries now cost higher experience to level up past Sorry that im a new player. Plus, i did the lv event. Second, for a bowmain, spearmain, or any strong-hitting main, many use AP-buffing mercs.

Bowmains are limited to one passive skill. Can you please suggest a talent set up for the instrument main? They all look good and are dazzling to me. I wonder is ravaging melody still viable for late game pve? Right now at lv I just kill mobs outright with normal attacks, and the proc rate from eqs help. The damage and debuff from lv60 RM seems lackluster to me. I also got vampiric thirst at lv upgrade, if it matters lol. Keep up the good work!

Hey, I recently started playing BowMain on the european server. Is the skill really worth it, or should I forget about it? And could it be that the dmg-values in the article are up to date but the european version simply is as always not? Is the merc selection summon marble also given out in Atlantica EU?

I opened all helper boxes. I skipped main quest at around lv 60 after I received elementalist and oracle from them. Am I missing something? Spartan — N. Spartan is good for a while and perhaps to keep around permanently. Replace the Northern Viking eventually with a Tarkan or Druid perhaps. Inventor can be replaced by just about any rifle mercenary.

Elementalist is solid — Keep. Oracle can be kept around for TBS; if you actually want an effective healer eventually , Vampire is the way to go. Regarding skills, I noticed that there is a line in the skill page that states something like this:.

I have been wondering for sometime, what are those percentages of? Is it Would appreciate if you can answer this. No worries :D. Okay it all makes sense now. Previously I was wondering why the Waltz dealt higher damage than the Glaive even though my General has a higher attack power. Thank you for going to so much trouble with your guide and the following advice in the comments. I noticed all your formation suggestions are for 9 merc builds.

I was under the impression PVE with 6 was best. Can you give some insight on your build suggestions in relation to these items? Left, Left, Left, Right. It would be marvellous if you could do recommendations for all main classes here. I would be grateful if you can help me. Thanks in advance…. Hey Arcanic. Empress blessing woudnt be better from avalon runs? I see. Thank you for your answer. Didnt find anything related. For Shields: VIT only. VIT is kind of the only good option for any pants.

No, they do not stack as they are the same skill for a formation. Hey arcanic. Can u help me with staffm build? Both cheap and expensive one. Oh and what do u think about staffm flameblow skill? Is it still worth? The form you mentioned is fine. Kim Choon Sam could be replaced by Arthur eventually. Fairly balanced for bosses, OT mobs, etc. Now, I have a question. My point is.. I can max B. E, Mana Shield is it worth? Blazing Earth is a skill you will likely want to do as much damage as possible, so yes, max it out if you can.

Hi can you help me with Bow build? A cheaper one, but with a little explain about future upgrade since im newbie at this game hehe. Most range mains follow the same form principle nowadays… What about upgrades do you want to know? Be specific please. I mean if i choose [Cheaper BowM], should i stay with that form or should i updgrade them to [Expensive BowM] in the future? Sorry for my english. Anyway, thanks a lot for replying and helping me. Hope you didnt get bored with my silly question.

Yes, you should upgrade eventually, however the Automaton and Spartan are acceptable end-game mercenaries to keep around. I wanted to know if this build is good with heavy PVE wiping entire team like blade master. About the main tier list, is it still up to date? What you think about Tania, the new mercenary and where would you put it at your tier list? Also, for personal knowledge, I do pretend to start playing the game now, could you recommend me 2 teams for blademaster?

A not-expensive one, for free users and a end user config? Got another doubt. There is any replacement for Taoist and Clown in the expensive formation like a mid tier formation? Also, if you would put a Rifleman who should be and who should be replaced?

Also, you could teach us about gold farming, I mean for a future guide? Prices change so often and certain profitable methods also become outdated or just not as significant. I had a little argument with the original author for this table specifically about Shen Hong.

Because of this, it would seem like she is just a one-trick pony but as per my own testings her dmg is actually great, especially with L jup whip which makes the 4th hit on attack x2 dmg she actually hits 5 times at that point. Also, hit any row all the way to the back, multi a lot and high Crit. Definitely a grade higher. Not the case with Dryad though. Is the ranking for mercs definitive?

Axe Main : Most popular main. This is because axe have a skill that can frozen 3 enemy at once for 2 turn. Not only that axe main's normal attack can hit 3 enemy in the same row at once. Bow Main : Despite it has one of the highest evasion rate out of all other main. Bow main has low life which make it very dangerous to stay in front line.

Gun Main : Same as bow main, gun main is not suitable to stay in the front line as it has low life and defense. But gun main normal attack can attack 3 enemy in the same column and they often stun their enemy with their attack. This make them a good supporter. Cannon Main : Cannon main is good for players that like to Pvp. A cannon main can attack multiple enemy at once but they have a rather low attack power. Their normal attack can also stun their enemies. Staff Main : Staff main has low life and defense which are not suitable to stay in the front line.

But as a supporter in the back line, they can heal ally and damage enemies with their skill. This is the part when you get happy with. The game offer a mercenaries system that allow you to hold up to 9 members in your party.

This mean that you can control and use up to 9 characters!!! There are total 19 mercenaries for you to choose, they are class by the type of weapon as well. And i can proudly say that Atlantica's online selling point is their unique battle system. The battle system of is like a turn-based tactics game whereby only one side are allow to take action at once. But there is a time limit so that one side will not take too long to decide on their fight.

As your party get larger, your time limit will increase which give you more time to decide on your fight. The Character are also position is a 3x3 grid. This is the most important part in fight as different mercenary are good in different position. So always remember to be flexible in position your mercenary to obtain the best result. A total must for many gamers. In Atlantica online, we don't really called it Pvp, rather we call it the free leagues.

Free leagues is a pvp system that allow you to fight other players. Free leagues open up once every 3 hour, and you can apply for it once it started. Once the free leagues have start, you will be teleport to the colosseum and the system will auto find you a opponent to fight. Free leagues are also classified by division.

As you win more battle, you will advance up and if you lose, you will drop. Division start from 18 and highest is 1, the higher the division, the higher the level and the harder the fight is going to be.

There is also a reward system, each battle you fight, no matter you win or lose, you will get a certain point and reward. Of course if you win, the reward will be better. As for the points, you can use it to redeem items from a npc in rome. So there are no advantage in participate in free league! Or when you are lost and can't find the npc or monster you are going to fight?

When you are got a quest but don't know where to go? Here is a good news. Such thing doesn't exist in atlantica! This is because atlantica offer a auto move system, that just by one click, your character will auto move to your target npc or quest location.

This mean that no matter where you are, there is always a town beside you!!! In each town, they also provide you with a instead access, so again, you don't have to waste time to run from weapon shop to armor shop anymore! At the same time, there is also a special will system. Here are some of the main systems. It is a system whereby you watch npc fighting each other and you bet on the npc that will be the first. This is the place where either end up super rich or poor, there are even chance when the pay rate are high, just betting 10k will earn you k.

That means if you bet k, that will earn you 3mil gold! Just like all other games, you get to recruit members and do guild raid and dungeons raid together. But atlantica further enhance the guild system. They create a nation system whereby a lv30 guild with 3mil gold can apply to become a Nation and fight other nation to become the top nation.

A nation can invite small guild to join their nation. Unlike other games where there are only a few town for people to fight for and end up only the strongest guild gets the town. Leaving those smaller guild with nothing. Having the town as yours have many benefit. One of them is that when you town's population is high, the npc will pay tax to you and the tax money is in millions! There are many other function for town, and that is left for you to find out yourself!

The crafting system is simple, when you craft a item, you need workload and you gain workload by fighting monster or using auto-craft. After you craft a item, you will gain exp and once you got the requirement exp, you will be able to level up your craft level. But craft leveling cost gold and it's 10k for first level and after each level, the money will increase by 1k! Ouch Luckily you can get people to teach you crafting level for free.

And there is always people willing to teach you as they will get crafting exp at the same time. There is a information system in alantica that allow you to view all kinds of information by one click. You no longer need to beg people for information! But there is only 1 kind of information that you have to earn for it, and that is the enemy information. You will have to fight a enemy until a information pop out and say you have acquire enemy's information.

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Sacred shield is a single target buff that heals the target and makes them completely immune to physical damage and most magic skills. Finally, as a member of the Shadow corps, she has the skill that gives a chance to stun an attacker when she is directly attacked, which discourages sniping. To counter: Silence is the best counter for Ching Ya. She is a very sturdy front row mercenary, and should use her protective skill as often as possible.

Her passive main character protection skill may also allow your main to stand in the front with reduced danger. Then you can snipe and stun that column at will with no support possible. Suggest Use: Chironia is the best sniper because of her high damage and magic damage on hit. Alternatively you can used ranged attacks to eliminate the Chironia without much effort. Instrument user who weakens all enemy melee mercenaries and has a powerful full formation heal when she is low on life.

Suggested Use: Mid or back row. Chiu Hong can be used to damage and stun the mid and back row with her instrument attack until she is low on life, where she really shines. Change of seasons is a powerful Heal-over-time spell on all your mercenaries and can quickly turn the tide of a battle. Take all necessary steps to prevent Chiu Hong from being low on life and able to use magic.

Change of Seasons Usable when Chiu Hong is low on life, heals over time and increases critical hit rate for all allied mercenaries similar to noble sacrifice, but does NOT kill Chiu Hong. Suggest Use: Effective for stun pressure and with good damage Try to keep her healed and holy guarded to stay alive. Arrest can be useful for freezing a main or mercenary late in the game. Revolver Rush damage has been reduced significantly, but can still be useful in some situations.

Ways to Counter: Christine is relatively easy to dispatch with a few ranged shots or magic attacks. Suggested Use: Chueh Shui can be in front or middle row, as she tends to be sturdier than most spears, resistant to ranged attacks and has a chance to stun when hit. Ways to Counter: Stun or silence her before attacking to avoid the passive counter-stun. Holy guard will prevent the magic attack. In most cases the enemy will have more dangerous mercenaries you should focus damage on first.

Suggest Use: Mid or Back row. Pick Da Vinci especially when the enemy has little or no awakeners. Summon his machine as early as possible, turn 2 if you can. Ways to Counter: Da Vinci can be sniped, though you will probably still want something to awaken. Skills Machine summon Summons a machine which attacks every round as long as Da Vinci is alive.

Suggest Use: Back Row. Due to the lack of awakening and holy guard support mercenaries, the one that does both Dharma can be very useful. Against AoE teams, Holy guard your mid or back row, or both if possible. Rin is a good choice to give Dharma more turns and keep him alive at least long enough to do a Holy Guard. Ways to Counter: Dharma has the lowest HP of any mercenary. He can be sniped in a single activation with a lucky triple hit, Chironia is especially good at taking him out quickly.

He will also die to a few magic attacks. Skills Shield of Protection Heals the main character each time they are hit Passive. It can also be used on the 2nd row. He can be front row or middle. Ways to Counter: Stun, freeze and silence Fangzhang when possible. Move an injured mid row mercenary to the back to avoid his magic.

Adds stun pressure and is tough to kill. Healing Pulse heals the whole formation over 2 turns, and is the strongest heal in AOA now. Use it often. Ways to Counter: To stop a cannon mercenary from hitting 5 of your allies at once, put a flying mercenary in the middle of your formation. Chironia can usually snipe out a mercenary before Gigas can heal it. Cannon mercenary with an accuracy-reducing magic and a powerful combo with Isabel against rangers.

Suggest Use: Mid row or back row if used with Isabel. This will cause huge damage to the type of ranger you target, especially when under a [magic defense] debuff. Suggested Use: Usually mid-row but can be in front row if necessary. Guangmo is best used in magic attack teams. His Blood of Asura skill should be used as often as possible.

Freezing, silencing and stunning mercenaries can render him mostly useless. Skills Seal of Evil Causes damage over time and reduced attack power sometimes on hit Passive. Tough Sword mercenary who has a single target magic attack and can do a strong magic combo with Okuni. Suggested Use: Front row.

Odysseus is a good choice with him too, his weapon rend will empower the Hell flame combo. This will cause massive damage over time to the main target and about half as much to the one behind it. Deadly strike is very strong if you can get a chance to use it when Gyebaek is low on life.

Flame sword is also very strong, especially when used on top of debuffs like weapon rend, dusk elegy, etc. Ways to Counter: Holy Guard on the mid row makes a hell flame pretty ineffective. Try to take out the Okuni without letting it act on low life. Strong Dual-Sword mercenary which hits up to 4 targets, self buffs and a single-target magic attack. Suggested Use: Back or mid row, front if needed.

She hits hard and her attack pattern is in the shape of a cross. Fatal flourish can be used once to deal great damage to a single target. Masquerade is a powerful damage buff, but lowers her defense which makes her even more prone to sniping. Try pairing her with Anne Bonnie and Morrigan to stun the front row then cut them down. Ways to Counter: Cassandra makes her attacks very weak. Pocahontas can cause a lot of damage on Harlequin and make her miss. Keep your front row awakened and try to stun Harlequin if possible.

Suggested Use: Front or Mid-row. Best used with a heavy melee team, as he can increase the damage they do with their attacks. Stack as many defense debuffs as you can along with Bad Blood then attack with your melee mercenaries. Ways to Counter: Stunning and freezing mercenaries should reduce his effectiveness, and he is vulnerable to magic attacks. But Heisha Modi is not very dangerous on his own, so you can probably focus on killing other mercenaries first.

Bad Blood Targets in a cross pattern take damage over time and extra damage from melee attacks. Suggested Use: Mid or Back Row. Usually used in that order, snipe at the start, Holy Guard at mid-game, then silence at endgame. Stun her if possible. Suggested Use: Back or Mid row, front if needed. It is a subtle effect but it can make a big difference. Her Wasting Evil spell is a fairly strong dot on a row which increases if cast on magical fire from Tianmo or Mo Chien Lang.

She can be used in the front line if the enemy is not too melee heavy and u have other support such as Rin and Roro. Ways to Counter: Exorcist is an effective counter for her and the enemy team using her, as they will likely have several staffs. Try to keep her silenced if possible.

If you are mana-draining, drain her first if possible. Stunning her will make her easy to kill. Wasting Evil Causes damage over time to a row and increases effectiveness of normal staff attacks, increases damage of magical fire. Specialized staff mercenary who buffs rangers and can debuff each type of ranger and has a powerful magic combo with Goemon.

Suggested Use: Back row. They will do significantly less damage for several turns. Adding Goemon is recommended to do smoke bomb first, then a signet spell usually on bows to trigger Bomb Attack, a very powerful magic combo. Attempt to stun or silence if possible. Suggested Use: Front row or mid row. Used along with a front line freeze, this can shut down many useful actions for that turn. Ways to Counter: Put a backup support mercenary in your mid row.

Vital Seal Prevents enemy row from taking action for 1 turn, but [magic defense] buffs it for 2 turns. Not recommended for use in AoA. Suggested Use: Front Line. Her carnage spell does good damage and cools down quickly, but the best part is the combo count. Carnage cannot hit Holy guard, but can give stun pressure to back row. Jessica can be a good pick against Maitreya whose magic she can pierce to add combo count, and freezer mercenaries like viking and Naruk.

Ways to Counter: Holy Guarding the front line will disable her strongest move, Carnage. Carmilla can help heal the effects of her column attack. If paired with more melee than just the front line, Pocahontas can be a good choice to counter Jessica. She may not be strong enough to pick particular mercenaries to counter her directly, but that in itself can be an asset if her opponent does not respect the Carnage.

Skills Carnage Column piercing damage magic attack that increases combo count and Ignores defense. A sturdy sword mercenary with only one skill that hits two targets in a column and does random damage but can do very high damage. Ways to Counter: Holy Guard on front line works well to counter light slash. Try to silence her or the oracle if enemy is using one, as their combination, Divine Slash, can be devastating. Skills Light Slash 2-target magic attack.

Combines with Vortex from Oracle to make Divine Slash, a strong magic attack. Suggested Use: Front Row. Very effective tank due to his passive, which has a chance of stunning the attacker when he is attacked directly. A good single target heal, mana regeneration and purification, he can remove disables on a key mercenary.

Suggested Use: Mid Row. A powerful sniper, Kim Yoo Shin is good for eliminating support mercenaries like healers and holy guarders. After this you can go for the main stun and snipe. His Seal Instrument skill is a strong debuff and silences all instruments. Ways to Counter: As with most rangers, Kim Yoo Shin is relatively easy to drop with a few ranged or magic attacks, although you may have more important targets.

Guan yu is a great choice as the enemy will likely use many rangers. Skills Seal Instrument Lowers attack power and action power and prevents instruments from using magic. Suggested Use: Front or mid row. He gives your main a strong buff and is a good pick with a damage dealing main. Skills Thunderbolt Slash Magic damage in a horizontal row. More effective with Weapon Rend from Odysseus.

Suggest Use: Front Row. Damage taken by that mercenary will be distributed among your entire formation, preventing key mercenaries from being sniped for 1 turn and giving you a chance to heal them. Ways to Counter: Freezing, stunning and silencing will deplete most of her effectiveness, though she is still tough to kill.

If you are trying to snipe some enemy mercenaries, be sure to keep Lian Hua silenced, stunned or frozen. Thousand Palms of Rulai Increases defense on your entire formation and distributes damage among all mercenaries. She can also be used to silence a mid row, potentially disabling a vital support mercenary.

Magic attacks will still damage those under the Chakra, and Jessica can still add combo count to them with Carnage. Maitreya is also vulnerable to being sniped. Suggested Use: Front if needed, or else mid or back. Buffs and heals your staffs and seals enemy staffs. Mana burn drains mana in a cross pattern and can be somewhat effective on top of weapon rend. You can then choose between Mana Seal and Seal staff, which disables magic on staff mercenaries and decreases the attack power of staff mercenaries respectively.

Ways to Counter: Silence. You can also holy guard off or purify the staff seals. It is best used on the mid row after debuffs, then the back row after a mercenary in the middle dies. Bringing Mwindow can dispel a mid-row holy guard with Purifying Path. Ways To Counter: Keep your mid row under holy guard and force the enemy to use Daggers on your front row which should be harder to kill.

Suggested Use: Mid row center space. As a flying mercenary, Morgan Le Fay is a counter to cannons especially if you place her in the center spot in your formation. It is strong in AoA although its cooldown time is 4 turns which means her damage output over time will not be as high as someone with a faster AoE like Christine.

Pick Morgan as a counter to cannons or if you need more AoE and there are no stronger ones left. Ways to Counter: Holy guard on mid or back row or both will stop the meteor. Beyond that first meteor, witch becomes harmless again for many turns, by which time the fight should be mostly decided.

Mana Trap A minor dot which hurts enemies if they use will spells on it. Not Recommended for AoA. Suggested Use: Front or mid. Focusing fire on a stunned mercenary is a good way to get rid of them fast. Silencing her prevents her two main strengths from happening — Odin and Valhalla. Versatile staff that can debuff, purify a row, disable enemy magic when attacking and has a full team magic attack.

Suggested Use: Back or Mid Row. Dispel undesirable magic effects on your own team with Purifying path. This could be effective if you do lots of physical attacks, he can always be used for stunning, also. Use deadly shot when he is low on life. Not a completely useless mercenary, but other ones are usually a better choice. Flyer mercenaries Sylvie or Morgan Le Fay, in the center of your formation will only let cannons hit 3 targets instead of 5.

Suggested Use: Naruk the druid can survive in the front row, although he is far more effective near the end of a match so he should be kept alive. Beast Soul may be effective with snipe teams and when the enemy has unfreezable mercs or roro. Ways to Counter: Have a holy guard mercenary Monk, Roro, Himiko , and keep your mercenaries awakened. Can be used to stack column magic effects, or single target magic damage. Ways to Counter: Holy Guard mercenaries can protect from his magic attacks.

Freezing, silencing and stunning will effectively disable Nightshade. Not a very dangerous mercenary, can be mostly ignored in favor of attacking more important targets. Suggested Use: When Naruk is taken or already banned and you simply must have a freezer, Northern Viking can suffice. Try to keep him alive and safe from magic, using his freeze skill as often as possible, which will be more useful later in the match when you can freeze the middle or back row.

Ways to Counter: Northern Viking is vulnerable to magic attacks. Have a holy Guard to unfreeze your mercenaries. Suggested Use: Always in front, Odysseus is very difficult to kill. He works very well with Sword mains as a result. His Weapon Rend is a good cross pattern debuff which makes all affected mercenaries less consistent with damage dealing and empowers other sword magic.

Use weapon rend, then any offensive sword magic for greater effects. Shield Bash is a single target freeze and defense debuff which can be very useful at certain times. Use magic attacks and stun before focusing on him with normal attacks. Silence and freeze mercenaries are effective control, as well as Pocahontas.

Weapon Rend Lowers accuracy and multi hit rate of enemies in a cross, and increases offensive sword magic effectiveness on those targets. The game currently has two modes, one where the battling squads of heroes and mercenaries trade blows each turn without any map placement involved, however the characters may switch places with other characters within the 9 squares that they occupy. The second mode resembles final fantasy tactics which is called TBS where the characters take turns moving and attacking.

PVP or player versus player gameplay is encouraged within the game as regular scheduled tournaments with a wide variety of differences to attract players. This system maintains the balance as some players may be better equipped but not skilled and thus they cannot stay in the same league if they win all the time and thus they are moved up the league to battle people of the same chance of winning.

The game encourages PVP in a way that it gives the opportunity even to those who are casual gamers and not so well equipped players can battle against the hardcore gamers on pretty much even playing field. Not only are the players encouraged to battle against each other, but they are encouraged to battle those players from other servers, similar to the colesium and free league matches, players can sign up to fight in the Titan server league matches. The game even consists of a scheduled competition between NPC groups wherein everyone in the map can bet on which NPC group they think has a higher chance of winning.

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Very effective tank due to his passive, which has a chance of stunning the attacker when he is attacked directly. A good single target heal, mana regeneration and purification, he can remove disables on a key mercenary. Suggested Use: Mid Row.

A powerful sniper, Kim Yoo Shin is good for eliminating support mercenaries like healers and holy guarders. After this you can go for the main stun and snipe. His Seal Instrument skill is a strong debuff and silences all instruments. Ways to Counter: As with most rangers, Kim Yoo Shin is relatively easy to drop with a few ranged or magic attacks, although you may have more important targets.

Guan yu is a great choice as the enemy will likely use many rangers. Skills Seal Instrument Lowers attack power and action power and prevents instruments from using magic. Suggested Use: Front or mid row. He gives your main a strong buff and is a good pick with a damage dealing main. Skills Thunderbolt Slash Magic damage in a horizontal row. More effective with Weapon Rend from Odysseus. Suggest Use: Front Row.

Damage taken by that mercenary will be distributed among your entire formation, preventing key mercenaries from being sniped for 1 turn and giving you a chance to heal them. Ways to Counter: Freezing, stunning and silencing will deplete most of her effectiveness, though she is still tough to kill. If you are trying to snipe some enemy mercenaries, be sure to keep Lian Hua silenced, stunned or frozen.

Thousand Palms of Rulai Increases defense on your entire formation and distributes damage among all mercenaries. She can also be used to silence a mid row, potentially disabling a vital support mercenary. Magic attacks will still damage those under the Chakra, and Jessica can still add combo count to them with Carnage. Maitreya is also vulnerable to being sniped. Suggested Use: Front if needed, or else mid or back.

Buffs and heals your staffs and seals enemy staffs. Mana burn drains mana in a cross pattern and can be somewhat effective on top of weapon rend. You can then choose between Mana Seal and Seal staff, which disables magic on staff mercenaries and decreases the attack power of staff mercenaries respectively. Ways to Counter: Silence. You can also holy guard off or purify the staff seals. It is best used on the mid row after debuffs, then the back row after a mercenary in the middle dies.

Bringing Mwindow can dispel a mid-row holy guard with Purifying Path. Ways To Counter: Keep your mid row under holy guard and force the enemy to use Daggers on your front row which should be harder to kill. Suggested Use: Mid row center space.

As a flying mercenary, Morgan Le Fay is a counter to cannons especially if you place her in the center spot in your formation. It is strong in AoA although its cooldown time is 4 turns which means her damage output over time will not be as high as someone with a faster AoE like Christine. Pick Morgan as a counter to cannons or if you need more AoE and there are no stronger ones left. Ways to Counter: Holy guard on mid or back row or both will stop the meteor. Beyond that first meteor, witch becomes harmless again for many turns, by which time the fight should be mostly decided.

Mana Trap A minor dot which hurts enemies if they use will spells on it. Not Recommended for AoA. Suggested Use: Front or mid. Focusing fire on a stunned mercenary is a good way to get rid of them fast. Silencing her prevents her two main strengths from happening — Odin and Valhalla. Versatile staff that can debuff, purify a row, disable enemy magic when attacking and has a full team magic attack.

Suggested Use: Back or Mid Row. Dispel undesirable magic effects on your own team with Purifying path. This could be effective if you do lots of physical attacks, he can always be used for stunning, also. Use deadly shot when he is low on life. Not a completely useless mercenary, but other ones are usually a better choice. Flyer mercenaries Sylvie or Morgan Le Fay, in the center of your formation will only let cannons hit 3 targets instead of 5.

Suggested Use: Naruk the druid can survive in the front row, although he is far more effective near the end of a match so he should be kept alive. Beast Soul may be effective with snipe teams and when the enemy has unfreezable mercs or roro. Ways to Counter: Have a holy guard mercenary Monk, Roro, Himiko , and keep your mercenaries awakened. Can be used to stack column magic effects, or single target magic damage. Ways to Counter: Holy Guard mercenaries can protect from his magic attacks.

Freezing, silencing and stunning will effectively disable Nightshade. Not a very dangerous mercenary, can be mostly ignored in favor of attacking more important targets. Suggested Use: When Naruk is taken or already banned and you simply must have a freezer, Northern Viking can suffice.

Try to keep him alive and safe from magic, using his freeze skill as often as possible, which will be more useful later in the match when you can freeze the middle or back row. Ways to Counter: Northern Viking is vulnerable to magic attacks. Have a holy Guard to unfreeze your mercenaries.

Suggested Use: Always in front, Odysseus is very difficult to kill. He works very well with Sword mains as a result. His Weapon Rend is a good cross pattern debuff which makes all affected mercenaries less consistent with damage dealing and empowers other sword magic. Use weapon rend, then any offensive sword magic for greater effects.

Shield Bash is a single target freeze and defense debuff which can be very useful at certain times. Use magic attacks and stun before focusing on him with normal attacks. Silence and freeze mercenaries are effective control, as well as Pocahontas. Weapon Rend Lowers accuracy and multi hit rate of enemies in a cross, and increases offensive sword magic effectiveness on those targets. Versatile staff that can heal a row, sacrifice herself at low HP to do a massive party heal, and makes a strong magic combo with Gyebaek.

Brutal Will Makes a row of your mercenaries go into an uncontrollable frenzy. Not recommended for AoA. This is her default right click move, be careful not to press it. Noble Sacrifice Kill Okuni when she is low on life and heals the rest of the party a large amount over 4 turns. Versatile Instrument mercenary that can remove magic and heal in a column, silence powersaws, and has a single target freeze.

Suggested Use: Paganini is most useful for her salvation skill which removes all magic effects from a column along with a heal. Hallucination can freeze a single mercenary in the front or mid row, but not a main character. She can also provide backup sniping or stun pressure. Ways to Counter: Paganini is susceptible to snipe and aoe attacks, and easy to kill if stunned. Kim Yoo Shin can seal her magic. Silence, seal or stun when possible. Suggested Use: Pocahontas is the best melee counter.

Her skills target all melee mercenaries in the enemy formation, giving her very wide coverage. Blazing Earth is a strong damage over time magic that also reduces vitality, so it does significant damage when used early in a match. It also reduces attack, which helps keep your front line up.

On top of this, it also decreases their accuracy and defense. Ways To Counter: She is somewhat vulnerable to snipes and silence, but she will give all of your melee mercenaries a lot of trouble. Skills Blazing Earth A fast-recharging damage over time skill that targets all enemy melee mercenaries. Freezing Atmosphere A silencing magic that targets all enemy melee mercenaries and reduces their accuracy and defense.

Staff mercenary that has a magic counterattack when hit and can cause a cross-shaped Damage over time debuff that drains AP Holy guard is cast on it. Suggested Use: Though there are usually always better choices, if using Quilla you can cast a cross shaped dot on front or mid row, Celestial Venom, which triggers a damaging, AP-draining effect if it is dispelled with holy guard.

She can also do a column magic attack. Ways to Counter: Michael and Himiko and silence her, rendering her useless, but there are probably more important targets. Useful powersaw mercenary that can transfer a turn, heal and awaken in one skill, curse enemies preventing them from using supportive magic on a target, and sacrifice a mercenary for a powerful buff.

Suggested Use: Back or middle row. Use Empowering Control often to heal a single mercenary while transferring a turn to them, awakening and adding action power. When Rin is your only awakener left, she can use bloody strings to kill a mercenary and activate a powerful buff on herself which protects her from magic, awakens over time and heals over time. Curse of strings is best used on a main character who has been stunned, disallowing any heals or awakens on it, and opening it up to an easy snipe.

Ways to Counter: Paganini and Pocahontas can seal her magic. If the enemy is not using any more awakeners, Rin is vulnerable to stun, as she cannot awaken herself without bloody strings, a costly move. Take out the squishy support mercenaries then stun Rin. Bloody strings Kills another mercenary to add buff to Rin which awakens, heals and makes her invulnerable to magic for a few turns. Specialized Instrument mercenary who can revive dead teammates, and debuff enemy accuracy, and do a double combo magic attack.

Suggested Use: Riva goes well with other mercenaries that deal in life and death like Rin, Okuni, and Carmilla. Her blood curse is now extremely powerful, the only mercenary that can cause 2 combo counters in a single turn, making for quick stuns. Ways to Counter: Riva should always be the first snipe or stun target.

Focus fire on her. Silence, seal or stun the healers and other support. If she manages to bring back a zombie, use some aoe to burn them back to the ground. Keep your important mercenaries at combo 0 so as not to get stunned. Dark Mists Reduces accuracy in a row when cast on enemies or raises evasion when cast on allies. Suggested Use: Back row, unless you also have Dharma, then mid row. Especially effective to defend against Morrigan and Bai Xian by blessing the front row.

Do not use Divine will. Ways to Counter: Roro can be sniped with ranged shots, which is a good idea to do early, she should be a high priority target, Chironia is a good choice to snipe her. Versatile Instrument mercenary that can do a strong cross shaped debuff, a full party aoe, and sometimes disables a mercenary when attacking. Suggested Use: Sadko has the most effective mdef debuff, Abyssal Refrain. It can be used on turn 2, however it is often better to cast it on turn 3 along with your magic attacks, since the enemy can just Holy Guard it before you can make use of the debuff.

He is also a powerful attacker who can cause extra damage and a freezing effect on hit. Ways to Counter: Sadko has low HP. He is easily killed with a bit of damage. Paganini, Roro, Himiko and Dharma can counter his debuff effectively. Skills Abyssal Refrain Powerful Cross-shaped mdef and def debuff that causes damage over time. Suggested Use: Back or mid row. Shao Xian has no active skills, she can only attack. Her Action Power drain on hit activates almost every attack, and reduces AP of a column by about 50 on each mercenary.

Silence will also prevent her AP drain and gun buff. She can be sniped, but beware of her stun when hit passive, try to stun her before sniping her. Strong Whip user who can cast a full-team magic attack, can increase damage from ranged attacks, and causes damage over time sometimes on hit. Suggested Use: Mid or Back row. She can also weaken a column with Soul Wound, making them more susceptible to sniping.

Shen Hong is also vulnerable to sniping. Cannon User that is flies, adds accuracy and evasion to your entire formation and can cast a debuff on rangers and a single target AP drain. Suggested Use: Sylvie is a good counter to other cannons, like Gigas and Brothers Grimm, since she cannot be hit by cannons or melee attacks.

She is fast and hard to kill, adding good stun pressure. If the enemy is using many rangers, pre-emptive strike can be used to debuff them. Flashbang can be used to finish off a main. But often her best move is just to keep attacking, preferably hitting the awakeners.

Ways to Counter: Sylvie can be tough to kill even with arrows. It is often best to kill the other mercenaries around her while countering her stun. Frank Reade is a durable awakener that can keep your mercenaries unstunned and is a good counter to Sylvie. Roro, Dharma, Rin and Washington can be useful to prevent stuns too.

Suggested Use: Tough front line mercenary with a passive that decreases all incoming melee damage. Use Diabolic Prison when you have enemies nearly stunned or at low life to prevent awakening and healing. Ways to Counter: Her passive blocks some melee damage but not ranged or magic. Forcing the opponent to use holy guard on her also disables the passive. Seal of Evil Sometimes lowers enemy attack power and causes damage over time when using normal attacks Passive. Divine Demon Hits the entire enemy formation with magic fire which causes damage over time.

Diabolical Prison Holy Guards a vertical column can miss , preventing all magic effects on those mercenaries. Tough Gun user that buffs your whole formation slightly and has a damage-sharing skill which also reduces combo count over time. His Camaraderie spell is good for anti-snipe and anti-stun, as it shares damage among your teammates and lowers combo count over time. Ways to Counter: As with all rangers, washington is fairly easy to snipe.

However if he does Camaraderie, you should give up trying to snipe or stun. Instead, pour on the aoe magic attacks or cannons to hit as many of the targets under Camaraderie to reduce all their life. Skills Battlefield Courage A minor attack buff and slight healing to your formation Passive. Patriotic Resolve Transforms Patriot to a stronger version when he is low on life Passive. Camaraderie Cross-shaped long-lasting buff, reduced combo counter over time and shares damage.

Use her Sanguine touch to deal magic damage and heal her when she is low on HP. She will be very difficult to kill without disabling her magic. Eliminate more dangerous mercenaries first. Specialized staff mercenary with a damage over time spell to all enemies and self protection buffs. Suggested Use: Front line. Xuanzang really only has one move, his intense enlightenment skill, which does magic damage over time to all enemies.

Best used on turn 2, ASAP. The damage is not very high but it is easy to keep it active and can work well with magic defense debuffs and other magic attacks. It also decreases vitality which reduces enemy max HP. It does not miss and is always useful. He has very high HP, and his passive skills make him tougher to hurt than the average staff mercenary, so he can stand on the front line as well as a melee mercenary.

Control or holy guard against him or just ignore him while you take out other more dangerous and vulnerable mercenaries. Use deadly strike when low on life. Stun and kill the other AP drainers when possible. Zhou Rong is a sturdy front line axe with a good attack and decent aoe magic. Ways to Counter: Holy Guarding rows with weaker mercenaries is always a good idea when enemy has AoE mercenaries.

Pocahontas can seal her magic for a turn if you time it right, Naruk or Northern Viking can keep her frozen. Prevent her damage while picking off her backup. Hey man pretty good guide, spot on for the most part. Bow main can then quickly add combo counts with savage arrow or even silence a row, effectively neutering an entire row.

Other mains I would move include Saw and Staff mains in tier 4, as both mains bring far more utility than the Sword which can be neutered with an Okuni ban, and imo should be a 3. Ching yue is a staple awakener as the popularity of napoleon based awakener sniping formations require an awakener that cannot be killed with a few basic attacks.

Washington is not an effective substitute for Ching yue because of the shared damage mechanic which will reduce your formation to rubbles with a few cannon attacks and various popular AOES, like Guan yu and Leonidas. What I mean by tempo is, it will still a combo counter, and anyone who has watched titan knows how important it is to continue to add stun pressure.

Not only are the players encouraged to battle against each other, but they are encouraged to battle those players from other servers, similar to the colesium and free league matches, players can sign up to fight in the Titan server league matches.

The game even consists of a scheduled competition between NPC groups wherein everyone in the map can bet on which NPC group they think has a higher chance of winning. Atlantica - polish fanpage. This wiki. This wiki All wikis.

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